Apple App Store vs Google Play: which should you launch on?
The Apple App Store has stricter review and a higher-spending audience, while Google Play is faster to publish with a larger install base - and with Expo you build once and ship to both, so the real answer is usually both.
In short
The Apple App Store and Google Play are the two places your app can live, and both matter. Apple has a stricter human review, an audience that spends more, and 2.5 billion active devices; Google Play publishes faster, reaches 2 billion-plus Android devices, but requires new personal accounts to pass a 14-day, 12-tester closed test first. Fees on both drop to 15 percent under the Small Business programs. The good news for a first launch: with Expo and EAS you build one codebase and submit to both stores from one pipeline, so you do not have to choose. Most builders ship to both, starting the Google closed test early because of its time requirement.
This is not a choice between competing products but between two stores where your app can live, both legitimate and both worth being on. Treating it as an either-or is a common early mistake - either missing the higher-spending Apple audience, or skipping the enormous Android install base - when the modern answer for a solo builder is to ship to both from one codebase.
The Apple App Store means a stricter, human-led review before you go live, an audience that historically spends more per user, and a reach of 2.5 billion active Apple devices with 850 million weekly App Store users. The trade-off is that Apple's review is more demanding - Guideline 4.3, privacy answers, and payment rules all get checked - so a first submission needs to be clean. Apple rewards apps that are polished and distinct.
Google Play means a faster path to publish and a larger raw install base - 2 billion-plus active Android devices - but new personal developer accounts have to clear a closed test first: 12 testers active for a continuous 14 days before the app can go to production. That requirement is the main early hurdle on Google, and it is time-based, so it pays to start it early. Google rewards builders who plan the closed test into their timeline instead of hitting it at the finish line.
The fee math
Both stores take a cut of in-app purchases, and for a new builder the numbers are effectively the same: the standard rate is 30 percent, but Apple's and Google's Small Business programs drop it to 15 percent for developers under the revenue threshold. That means you keep 85 percent of your revenue on either store when set up right. Enrolling in both Small Business programs is a simple step, and it makes the fee difference between the two stores a non-issue for most first apps.
The audience math
Apple's audience skews toward higher spending per user, which matters for a paid or subscription app - the same paywall often converts better on iOS. Google's audience is larger in raw numbers and reaches markets where Android dominates. For most apps, the two audiences are complementary, not competing: shipping to both means your paying users on iOS and your reach on Android add up rather than forcing a trade. The narrower your monetization, the more the Apple audience's spending matters; the broader your reach goal, the more Android's scale matters.
Review and testing
Apple front-loads the effort into a strict pre-launch review: a human checks your app against the guidelines, and a clean, distinct build with honest metadata passes fastest. Google front-loads it into the closed test: 12 testers running your app for 14 continuous days before production. Neither is a wall when planned for - Apple's review rewards a polished submission, and Google's test rewards starting early with a tester pool lined up. The club solves Google's hardest part by being your tester pool.
Build effort with one codebase
The reason you do not have to choose is Expo. A React Native app built with Expo compiles to both a native iOS app and a native Android app from one codebase, and EAS Build and Submit push to both stores from one pipeline - no Mac required. That collapses what used to be two separate builds into one, so the marginal cost of being on both stores is small. The old world where you picked a platform to save effort is largely gone for a solo builder using this stack.
Why most builders ship to both
The experienced answer is rarely one or the other. Most builders route their one Expo app to both stores: iOS for the higher-spending audience and Apple's reach, Android for the larger install base and faster publish. Building the judgment to sequence it well - start the Google closed test early, submit the clean build to Apple, enroll in both Small Business programs - is one of the clearest marks of a builder who has moved past guessing which store to pick.
Common questions
Should I launch on the Apple App Store or Google Play first?
With Expo you build one codebase and ship to both, so you rarely have to choose. The practical sequencing is to start Google Play's 14-day closed test early, because it is time-based, while you prepare a clean submission for Apple's stricter review. Most builders launch on both stores rather than picking one.
What are the fees on the Apple App Store versus Google Play?
Both charge a standard 30 percent on in-app purchases, but Apple's and Google's Small Business programs drop that to 15 percent for developers under the revenue threshold, so you keep 85 percent on either store. Enrolling in both programs makes the fee difference between the two stores a non-issue for most first apps.
Is Google Play or the Apple App Store easier to publish on?
Google Play publishes faster in general, but new personal developer accounts must clear a 12-tester, 14-day closed test first. Apple's review is stricter and human-led but has no such waiting period. Neither is harder overall - they front-load the effort differently, so plan for Google's closed test early and Apple's clean-submission review.
Can I build one app for both the App Store and Google Play?
Yes. A React Native app built with Expo compiles to native iOS and Android from a single codebase, and EAS Build and Submit push to both stores from one pipeline with no Mac required. That is why shipping to both stores costs little extra effort and is the standard approach for a solo builder using this stack.
Which store has more users?
Google Play reaches more raw devices - 2 billion-plus active Android devices - while the Apple App Store has 2.5 billion active Apple devices and 850 million weekly users who historically spend more per person. The two audiences are complementary: Android brings scale, iOS brings higher spend, and shipping to both adds them up.
Do I need a Mac to publish to the Apple App Store?
No. EAS Build and Submit run in the cloud, so you can build and submit your iOS app to the Apple App Store from any computer without owning a Mac. That removes the classic barrier to iOS development and is a core reason the Expo and EAS stack lets a solo builder ship to both stores.
More to learn
- The Apple App Review Guidelines, explainedThe Apple App Review Guidelines are the rulebook every app is checked against before it goes live, and knowing the handful of rules that trip up first-time builders is the difference between approval and a rejection you cannot decode.
- How Google Play closed testing worksGoogle Play requires newer personal developer accounts to run a closed test - 14 days with at least 12 testers - before an app can be promoted to production, and clearing that wall is one of the most practical early skills for a new Android publisher.
- How to validate an app idea before you build itThe app ideas worth building are the ones a real group of people already want, in a space where store search shows demand and the existing apps left an obvious gap.
Keep going on this topic
Learn it, then build with it.
The full curriculum + 7,000 members inside App Store Launch Club for $9/month.
