App Store Launch Club for Indie Hackers

Ship a real native app to both stores without a dev team.

Validate fast, build with Claude Code, wire a RevenueCat paywall, and ship to Apple and Google from one Expo codebase.

Start building today only $9/month ยท cancel anytime
Cross the last mile
Always almost launchingStalled
Live on both stores, earningShipped
members
1,200+members
lessons
88lessons
builds & tactics
Weeklybuilds & tactics
build prompts
69build prompts

Our team has worked with and been recognized by

Apple App StoreGoogle PlayExpo

The outcome

What indie hackers actually ship

Indie hackers inside the club stop almost-launching and start shipping. You will have a Claude Code plus Expo pipeline that builds native fast, a RevenueCat paywall wired in and tested before you submit, one EAS command that ships to both stores, the 4.3 rulebook and Rejection-Fix Vault for review, and the 12-tester system that solves Google's closed test. You will also have the ASO keyword system so your app is findable the day it goes live.

Your one-codebase pipeline

One Expo project, one EAS command, both stores - so you ship native to Apple and Google without maintaining two apps.

Your paywall in a day

RevenueCat wired into onboarding, free trial, and subscription - tested before you submit, not a week lost in payment docs.

Your review playbook

The 4.3 rulebook plus the Rejection-Fix Vault so you get through Apple review and the Google closed test instead of bouncing off.

Your launch-day ASO

The keyword and screenshot system that makes your app findable the day it goes live, not buried at the bottom of search.

Inside the club

What's inside for indie hackers

Ship your first app and keep building. Lessons, copy-paste build prompts, teaching diagrams, the Rejection-Fix Vault, and everything you need to go from your first app to a live listing without guessing.

88

Lessons

12 modules, idea to live

12

Modules

From first app to a launch machine

69

Build prompts

One copy-paste prompt per build step

124

Diagrams

One teaching visual per lesson

7-day

First-app sprint

A working app on your phone in a week

1,200+

Members

A community of builders shipping to the App Store

Why indie hackers pick App Store Launch Club

Built for the way indie hackers actually work.

Indie hackers are never short on ideas or hustle - what stalls them is the last mile of native. You can spin up a landing page or a web app in a weekend, but building a real native app, wiring subscriptions, and getting past Apple and Google review is where most solo builders die. App Store Launch Club is built for exactly this gap: it hands you a Claude Code and Expo pipeline that turns plain English into a native app, a RevenueCat paywall that actually takes money, and the store playbooks that get you approved. One Expo codebase ships to both stores, so you are not maintaining two apps. The course turns 'I keep almost launching' into 'it is live on both stores and taking payments.'

What's stopping you

The 5 walls in your way

  • You ship web fast but native always stalls you before launch
  • Wiring in-app subscriptions feels like a week you cannot spare
  • Apple and Google review is a black box you keep bouncing off
  • You do not want to maintain two separate codebases
  • You have half-built apps that never made it to a store

Your build plan

What indie hackers ship first

A concrete, ordered path, not a vague promise. This is the work indie hackers actually do once they follow the App Store Launch Club system.

  1. A Claude Code and Expo pipeline that turns plain English into a native app on your phone
  2. A validated idea proven to have demand before you build a single screen
  3. A RevenueCat paywall wired in and tested before you submit
  4. One EAS command that ships to both the Apple App Store and Google Play
  5. A review pass using the 4.3 rulebook and the Rejection-Fix Vault so you get approved
  6. An ASO keyword and screenshot setup so your app is findable the day it launches

The workflow

How indie hackers build and ship an app

Indie hackers are never short on ideas or hustle - what stalls them is the last mile of native. You can spin up a landing page or a web app in a weekend, but building a real native app, wiring subscriptions, and getting past Apple and Google review is where most solo builders die. That gap is the indie hacker's entire opportunity, because the builders who cross it ship while everyone else is still almost launching.

The skill that matters here is not writing native code by hand - it is running a repeatable build-and-ship loop. Claude Code turns plain English into a native app with Expo, RevenueCat wires a paywall that actually takes money, and one EAS command ships to both stores from a single codebase. You are not maintaining two apps, and you are not learning Swift and Kotlin from scratch.

App Store Launch Club gives indie hackers exactly that loop: the Claude Code and Expo pipeline, the paywall flow, the store playbooks, and the ASO keyword system, so you stop half-building apps that never reach a store and start shipping ones that take payments. The course turns 'I keep almost launching' into 'it is live on both stores and earning.'

  • Ship native to both stores from one codebase - no second app to maintain
  • A RevenueCat paywall wired and tested before you submit, so payments work at launch
  • The 4.3 rulebook, Rejection-Fix Vault, and 12-tester system get you approved
  • 69 copy-paste build prompts in the exact order that produces a shippable app

How indie hackers cross the last mile of native

Shipping native as an indie hacker works when the pipeline is repeatable, not heroic. The workflow is built around a tight loop: describe the app, paste the build prompts, wire the paywall, and ship to both stores with one EAS command, so your build time goes to launching instead of fighting toolchains.

Build native without a native team

The first move is the build machine. Claude Code writes the native code from your plain-English description and Expo runs it on your phone, so you see the app take shape screen by screen. You are not maintaining separate iOS and Android projects - one Expo codebase becomes both apps. That single fact is what lets a solo builder ship native at all.

Because the prompts are sequenced, you are never staring at a blank editor. There are 69 of them, one per build step, in the order that actually produces a shippable app. That sequence is the difference between raw prompting that stalls and a build that reaches submit.

Wire payments and get through review

  • Wire a RevenueCat paywall - onboarding, free trial, subscription - and test it before you submit
  • Ship to both the Apple App Store and Google Play from one Expo codebase with one EAS command
  • Use the 4.3 rulebook to clear the most common first-app rejection reason
  • Open the Rejection-Fix Vault for any other Apple or Google reject and apply the exact fix
  • Clear Google's 14-day closed test with the 12-tester system, using the club as your tester pool

Get found on launch day

Shipping is only half of it. The ASO keyword system finds the search gaps the big apps left open so your app is findable the day it goes live, not buried at the bottom of search. You pair that with screenshots that convert, so your launch has a real shot at first downloads instead of silence.

Run this consistently and native stops being the wall you keep hitting and becomes a lane you can repeat: describe it, build it with Claude Code, wire the paywall, and ship to both stores on a pipeline you reuse for the next app.

The stack we teach

Tools tailored for indie hackers

Not every build path fits every builder. Here's the exact approach we teach indie hackers, so you start with what works, not what's popular.

The EAS submit playbook

The step-by-step to build and submit to both stores from one pipeline, one command - no Mac required.

The RevenueCat paywall flow

The wired onboarding to free-trial to subscription setup, tested before you submit so payments actually work at launch.

The Rejection-Fix Vault

Every common Apple and Google rejection with the exact fix - get rejected, open the vault, resubmit.

The ASO keyword system

Find the search gaps the big apps left open and own them, so your launch is not invisible.

Builders like you, shipping

Real members validating ideas, building with Claude Code, and shipping their first apps to both stores.

First app
"Had a real, working app on my phone by the end of week one. My first time ever building anything and Claude Code wrote it."

Marcus T.

Passed review
"Apple rejected me on 4.3 the first time. Opened the Rejection-Fix Vault, made the change, and got approved on the resubmit."

Danielle R.

Cleared closed test
"Was dreading Google's closed test but the 12-tester system had me covered. The club was my tester pool and I cleared it in 14 days."

Kevin M.

Our team has worked with and been recognized by

Apple App StoreGoogle PlayExpo

Keep building and shipping apps

Ready to ship? App Store Launch Club is $9/month.

Validate fast, build with Claude Code, wire a RevenueCat paywall, and ship to Apple and Google from one Expo codebase.

  • Real strategies
  • 1,200+ members
  • Cancel anytime

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