App Store Launch Club
The #1 community for building and launching apps
Your first app live in 60 days or less.
What's Inside
All 85+ lessonsRatings & Reviews
Had a real, working app on my phone by the end of week one. My first time ever building anything and Claude Code wrote it.
Apple rejected me on 4.3 the first time. Opened the Rejection-Fix Vault, made the change, and got approved on the resubmit.
Was dreading Google's closed test but the 12-tester system had me covered. The club was my tester pool and I cleared it in 14 days.
Wired the RevenueCat paywall in an afternoon following the flow. Free trial and subscription both worked before I submitted.
Shipped to both stores from one codebase with a single EAS command. Still can't believe I didn't need a Mac.
Left the idea of hiring a $8K developer behind. Built the whole thing myself with the prompts and shipped it.
Zero coding background and I have a live app on the App Store. The build prompts really do write the app for you.
Passed my first 100 downloads this week. The ASO keyword system got me found instead of buried.
Joined on a Sunday, had the build machine set up Monday, first screens running Tuesday. Momentum from day one.
Validated my idea, designed the screens with AI, and had a working app in a week using the exact steps. Felt almost too smooth.
I'd been stuck on 'how do people even build apps' for months. The 88 lessons in order finally made it click.
The AI mockups meant Claude Code had a real blueprint. Cut my build time way down versus guessing at screens.
Had a real, working app on my phone by the end of week one. My first time ever building anything and Claude Code wrote it.
Apple rejected me on 4.3 the first time. Opened the Rejection-Fix Vault, made the change, and got approved on the resubmit.
Was dreading Google's closed test but the 12-tester system had me covered. The club was my tester pool and I cleared it in 14 days.
Wired the RevenueCat paywall in an afternoon following the flow. Free trial and subscription both worked before I submitted.
Shipped to both stores from one codebase with a single EAS command. Still can't believe I didn't need a Mac.
Left the idea of hiring a $8K developer behind. Built the whole thing myself with the prompts and shipped it.
Zero coding background and I have a live app on the App Store. The build prompts really do write the app for you.
Passed my first 100 downloads this week. The ASO keyword system got me found instead of buried.
Joined on a Sunday, had the build machine set up Monday, first screens running Tuesday. Momentum from day one.
Validated my idea, designed the screens with AI, and had a working app in a week using the exact steps. Felt almost too smooth.
I'd been stuck on 'how do people even build apps' for months. The 88 lessons in order finally made it click.
The AI mockups meant Claude Code had a real blueprint. Cut my build time way down versus guessing at screens.
What's New
Version — New build guides weeklyNew build prompts and tactics added as the tools and stores change.
Build & launch your first app in 60 days to the Apple & Android stores. Step-by-step checklists, build guides, sales tactics, and a room of builders.
What's inside
Step-by-step build checklists and guides for every lesson, 69 copy-paste build prompts, AI design mockups, sales tactics for your App Store page, a RevenueCat paywall setup, the Rejection-Fix Vault, and a room of builders shipping alongside you.
Everything you'll learn
The full course - from validating your idea to live on both stores and growing
New build prompts and tactics added as the tools and stores change
Real launches
Builders who used the App Store Launch Club system to describe it, build it, and ship it to both stores.
Had a real, working app on my phone by the end of week one. My first time ever building anything and Claude Code wrote it.
Apple rejected me on 4.3 the first time. Opened the Rejection-Fix Vault, made the change, and got approved on the resubmit.
Was dreading Google's closed test but the 12-tester system had me covered. The club was my tester pool and I cleared it in 14 days.
Wired the RevenueCat paywall in an afternoon following the flow. Free trial and subscription both worked before I submitted.
Shipped to both stores from one codebase with a single EAS command. Still can't believe I didn't need a Mac.
Left the idea of hiring a $8K developer behind. Built the whole thing myself with the prompts and shipped it.
Zero coding background and I have a live app on the App Store. The build prompts really do write the app for you.
Passed my first 100 downloads this week. The ASO keyword system got me found instead of buried.
Joined on a Sunday, had the build machine set up Monday, first screens running Tuesday. Momentum from day one.
Validated my idea, designed the screens with AI, and had a working app in a week using the exact steps. Felt almost too smooth.
I'd been stuck on 'how do people even build apps' for months. The 88 lessons in order finally made it click.
The AI mockups meant Claude Code had a real blueprint. Cut my build time way down versus guessing at screens.
Had a real, working app on my phone by the end of week one. My first time ever building anything and Claude Code wrote it.
Apple rejected me on 4.3 the first time. Opened the Rejection-Fix Vault, made the change, and got approved on the resubmit.
Was dreading Google's closed test but the 12-tester system had me covered. The club was my tester pool and I cleared it in 14 days.
Wired the RevenueCat paywall in an afternoon following the flow. Free trial and subscription both worked before I submitted.
Shipped to both stores from one codebase with a single EAS command. Still can't believe I didn't need a Mac.
Left the idea of hiring a $8K developer behind. Built the whole thing myself with the prompts and shipped it.
Zero coding background and I have a live app on the App Store. The build prompts really do write the app for you.
Passed my first 100 downloads this week. The ASO keyword system got me found instead of buried.
Joined on a Sunday, had the build machine set up Monday, first screens running Tuesday. Momentum from day one.
Validated my idea, designed the screens with AI, and had a working app in a week using the exact steps. Felt almost too smooth.
I'd been stuck on 'how do people even build apps' for months. The 88 lessons in order finally made it click.
The AI mockups meant Claude Code had a real blueprint. Cut my build time way down versus guessing at screens.
The best way to ship your first app to the App Store
How App Store Launch Club compares as a course and community for builders - versus random YouTube advice, hiring a developer, and figuring it out alone.
| App Store Launch Club | YouTube tutorials | Hiring a developer | Figuring it out alone | |
|---|---|---|---|---|
| Low cost to start | ||||
| Learn at your own pace | ||||
| Structured, step-by-step course | ||||
| Active community of builders | ||||
| Feedback on your build and submission | Case by case | |||
| 69 copy-paste build prompts | ||||
| Rejection-Fix Vault for Apple and Google | ||||
| Ships to both stores from one codebase | Extra cost |
Go from one scattered launch to a repeatable app machine.
Go deeper - master the ASO keyword system, the RevenueCat paywall, the EAS pipeline, and the weekly operating rhythm that turns one launch into a machine.
- The ASO keyword system that finds open search gaps
- RevenueCat paywalls wired and tuned for real revenue
- One EAS pipeline that ships every app to both stores
- The weekly operating rhythm - build, submit, update, repeat
Meet the person teaching you to launch an app
David Iya is a Forbes 30 Under 30 honoree and Y Combinator alumnus who built App Store Launch Club to teach the exact system for taking an app from idea to live in the Apple and Android stores in 60 days - with real checklists, build guides, and sales tactics, not theory.
Questions, answered
Everything you need to know before joining App Store Launch Club.
How long until I have a real app?+
The honest answer: it depends on your idea's scope and the hours you put in - but the 7-day first-app sprint is designed to put a real, working app on your phone by the end of week one. It will not be on the stores yet, but it will be real and running. The full path targets both stores in 90 days or less. What the course does is remove the guesswork at every step with 69 copy-paste build prompts, so you spend your time building instead of decoding tutorials.
I have never built an app - can I still start?+
Yes - the club is built specifically for this. The course starts from zero: setting up the Claude Code and Expo build machine, validating your idea, and the 7-day sprint that puts a working app on your phone. You describe the app in plain English and Claude Code writes the native code, so you never write code from scratch. Many members ship their first app with no coding background at all.
I have tried building an app before and gave up - how is this different?+
The most common reasons people stall are getting lost in setup, hitting store rejections with no idea why, and building something nobody wanted. The course addresses all three: a sequenced set of build prompts so you always know the next move, the Rejection-Fix Vault for Apple and Google rejections, and a validation step before you build. If you tried before and got nowhere, it is almost always a process problem - which is fixable.
Do I need a Mac or a lot of money to start?+
No Mac needed - EAS Build and Submit run in the cloud, so you build and ship to both stores from any computer. The build tools are low-cost to start, and the main costs are the Apple Developer and Google Play developer fees, which the course flags up front so nothing surprises your budget. You validate your idea before spending on anything bigger.
What if I get stuck?+
Post in the community. The culture is direct and practical - you will get a real answer from people who are building and shipping apps, not generic advice. Getting stuck is a normal part of building, and the most valuable thing the club provides is cutting the time you spend stuck on problems others have already solved. The club is also your tester pool for Google's closed test.
Why only $9 a month?+
The decision to join should never be about the price. At $9 a month the question is always 'is this useful?' not 'can I afford to stay?' The price is intentionally low because the club should be the first place anyone goes when they decide to build and ship an app with Claude Code. Lock in $9 now - the price you join at is the price you keep, and it may go up for new members as the community grows. (Pricing is being finalized - confirm current tiers on the join page.)
Build & launch your first app in 60 days.
The #1 community for building and launching apps. Founding member pricing - lock in $9/month now.
