App Store Launch Club
Build and launch your app to both stores in 60 days

App Store Launch Club

The #1 community for building and launching apps

1,200+
members
88
lessons
Weekly
builds & tactics
69
build prompts
60-day to live app

Claude Code writes your app from prompts

#1 COMMUNITY FOR BUILDING APPSLAUNCH IN 60 DAYSAPPLE + ANDROID STORESSTEP-BY-STEP CHECKLISTS

What's Inside

All 85+ lessons
πŸ“š
85+
Lessons
Idea to live on both stores, nothing skipped
πŸ—ΊοΈ
12+
Modules
The full 60-day path from setup to both stores live
πŸͺ
2
Stores
Apple App Store AND Google Play from one codebase
πŸš€
60
Days to Live
Your app on both stores by the end of the program
πŸ§ͺ
12
Beta Testers
The club solves Google's 14-day closed-test wall
⚑
69
Build Prompts
Paste into Claude Code β€” the app writes itself

Ratings & Reviews

1,200+ members
Auto-scrolling β†’
First app
Had a real, working app on my phone by the end of week one. My first time ever building anything and Claude Code wrote it.
Marcus T.
Passed review
Apple rejected me on 4.3 the first time. Opened the Rejection-Fix Vault, made the change, and got approved on the resubmit.
Danielle R.
Cleared closed test
Was dreading Google's closed test but the 12-tester system had me covered. The club was my tester pool and I cleared it in 14 days.
Kevin M.
Paywall wired
Wired the RevenueCat paywall in an afternoon following the flow. Free trial and subscription both worked before I submitted.
Priya S.
Both stores
Shipped to both stores from one codebase with a single EAS command. Still can't believe I didn't need a Mac.
Tori L.
No developer
Left the idea of hiring a $8K developer behind. Built the whole thing myself with the prompts and shipped it.
Andre W.
No code needed
Zero coding background and I have a live app on the App Store. The build prompts really do write the app for you.
Bethany K.
First 100 downloads
Passed my first 100 downloads this week. The ASO keyword system got me found instead of buried.
Ray P.
Day-1 win
Joined on a Sunday, had the build machine set up Monday, first screens running Tuesday. Momentum from day one.
Monica H.
App in a week
Validated my idea, designed the screens with AI, and had a working app in a week using the exact steps. Felt almost too smooth.
Chris D.
Finally clicked
I'd been stuck on 'how do people even build apps' for months. The 88 lessons in order finally made it click.
Gabriela V.
Time saved
The AI mockups meant Claude Code had a real blueprint. Cut my build time way down versus guessing at screens.
Sam O.
First app
Had a real, working app on my phone by the end of week one. My first time ever building anything and Claude Code wrote it.
Marcus T.
Passed review
Apple rejected me on 4.3 the first time. Opened the Rejection-Fix Vault, made the change, and got approved on the resubmit.
Danielle R.
Cleared closed test
Was dreading Google's closed test but the 12-tester system had me covered. The club was my tester pool and I cleared it in 14 days.
Kevin M.
Paywall wired
Wired the RevenueCat paywall in an afternoon following the flow. Free trial and subscription both worked before I submitted.
Priya S.
Both stores
Shipped to both stores from one codebase with a single EAS command. Still can't believe I didn't need a Mac.
Tori L.
No developer
Left the idea of hiring a $8K developer behind. Built the whole thing myself with the prompts and shipped it.
Andre W.
No code needed
Zero coding background and I have a live app on the App Store. The build prompts really do write the app for you.
Bethany K.
First 100 downloads
Passed my first 100 downloads this week. The ASO keyword system got me found instead of buried.
Ray P.
Day-1 win
Joined on a Sunday, had the build machine set up Monday, first screens running Tuesday. Momentum from day one.
Monica H.
App in a week
Validated my idea, designed the screens with AI, and had a working app in a week using the exact steps. Felt almost too smooth.
Chris D.
Finally clicked
I'd been stuck on 'how do people even build apps' for months. The 88 lessons in order finally made it click.
Gabriela V.
Time saved
The AI mockups meant Claude Code had a real blueprint. Cut my build time way down versus guessing at screens.
Sam O.
Featured on launch day
Featured
88
Lessons
12 modules, idea to live
Featured
12
Modules
From first app to a launch machine
69
Build prompts
One copy-paste prompt per build step
124
Diagrams
One teaching visual per lesson

What's New

Version β€” New build guides weekly

New build prompts and tactics added as the tools and stores change.

CLAUDE CODEEXPOEAS BUILDEAS SUBMITVALIDATEAI MOCKUPSBUILD PROMPTSREVENUECATPAYWALLAPPLE REVIEWGUIDELINE 4.3REJECTION-FIX VAULT
Description

Build & launch your first app in 60 days to the Apple & Android stores. Step-by-step checklists, build guides, sales tactics, and a room of builders.

#1 COMMUNITY FOR BUILDING APPS LAUNCH IN 60 DAYS APPLE + ANDROID STORES STEP-BY-STEP CHECKLISTS 69 BUILD PROMPTS FOUNDING PRICE - $9 / MONTH FORBES 30 UNDER 30 + YC ALUM
What's inside

What's inside

Step-by-step build checklists and guides for every lesson, 69 copy-paste build prompts, AI design mockups, sales tactics for your App Store page, a RevenueCat paywall setup, the Rejection-Fix Vault, and a room of builders shipping alongside you.

88
Lessons
12 modules, idea to live
12
Modules
From first app to a launch machine
69
Build prompts
One copy-paste prompt per build step
124
Diagrams
One teaching visual per lesson
7-day
First-app sprint
A working app on your phone in a week
1,200+
Members
A community of builders shipping to the App Store
2 stores
One build
Apple and Google from one codebase
$9
Per month
Cancel anytime
Contents - what you will learn

Everything you'll learn

The full course - from validating your idea to live on both stores and growing

01πŸ”Validate an idea before you build
02πŸ“ΈAI mockups Claude Code builds from
03πŸ“Build prompts that write the app
04πŸ’°RevenueCat paywall that takes money
05🀝The 12-tester closed-test system
06πŸ›‘οΈShip-safe security before you launch
07πŸ“¦Both stores from one Expo codebase
08🏷️The Rejection-Fix Vault
09πŸ“‹69 copy-paste build prompts
10πŸ”„Weekly operating rhythm
11πŸ“ˆScale one launch into a machine
12πŸͺ‘Design every screen with AI
13πŸ“±Claude Code writes native code
14πŸ”§EAS build and submit, no Mac
15πŸ‘•The Apple 4.3 rulebook
16🏠Supabase auth and row-level security
17⚑️Fast building for limited hours
18πŸ”ŽASO keyword research that finds gaps
19🌱Your first app in 7 days
20πŸ“ŠApp store screenshots that convert
21🚚Over-the-air updates after launch
22βš–οΈPrivacy and compliance, done right
23🚩Beat the #1 Apple rejection reason
24πŸ“€One EAS command to both stores
25🧾An app store listing that ranks
26πŸ—“οΈThe Builder Quiz - find your lane
27πŸ’‘Come up with an app idea that works
28🧺Apple App Store vs Google Play
29πŸ’΅Keep 85% with the 15% program
30πŸš€Turn building into recurring revenue

New build prompts and tactics added as the tools and stores change

What members ship

Real launches

Builders who used the App Store Launch Club system to describe it, build it, and ship it to both stores.

First app
Had a real, working app on my phone by the end of week one. My first time ever building anything and Claude Code wrote it.
Marcus T.
Passed review
Apple rejected me on 4.3 the first time. Opened the Rejection-Fix Vault, made the change, and got approved on the resubmit.
Danielle R.
Cleared closed test
Was dreading Google's closed test but the 12-tester system had me covered. The club was my tester pool and I cleared it in 14 days.
Kevin M.
Paywall wired
Wired the RevenueCat paywall in an afternoon following the flow. Free trial and subscription both worked before I submitted.
Priya S.
Both stores
Shipped to both stores from one codebase with a single EAS command. Still can't believe I didn't need a Mac.
Tori L.
No developer
Left the idea of hiring a $8K developer behind. Built the whole thing myself with the prompts and shipped it.
Andre W.
No code needed
Zero coding background and I have a live app on the App Store. The build prompts really do write the app for you.
Bethany K.
First 100 downloads
Passed my first 100 downloads this week. The ASO keyword system got me found instead of buried.
Ray P.
Day-1 win
Joined on a Sunday, had the build machine set up Monday, first screens running Tuesday. Momentum from day one.
Monica H.
App in a week
Validated my idea, designed the screens with AI, and had a working app in a week using the exact steps. Felt almost too smooth.
Chris D.
Finally clicked
I'd been stuck on 'how do people even build apps' for months. The 88 lessons in order finally made it click.
Gabriela V.
Time saved
The AI mockups meant Claude Code had a real blueprint. Cut my build time way down versus guessing at screens.
Sam O.
First app
Had a real, working app on my phone by the end of week one. My first time ever building anything and Claude Code wrote it.
Marcus T.
Passed review
Apple rejected me on 4.3 the first time. Opened the Rejection-Fix Vault, made the change, and got approved on the resubmit.
Danielle R.
Cleared closed test
Was dreading Google's closed test but the 12-tester system had me covered. The club was my tester pool and I cleared it in 14 days.
Kevin M.
Paywall wired
Wired the RevenueCat paywall in an afternoon following the flow. Free trial and subscription both worked before I submitted.
Priya S.
Both stores
Shipped to both stores from one codebase with a single EAS command. Still can't believe I didn't need a Mac.
Tori L.
No developer
Left the idea of hiring a $8K developer behind. Built the whole thing myself with the prompts and shipped it.
Andre W.
No code needed
Zero coding background and I have a live app on the App Store. The build prompts really do write the app for you.
Bethany K.
First 100 downloads
Passed my first 100 downloads this week. The ASO keyword system got me found instead of buried.
Ray P.
Day-1 win
Joined on a Sunday, had the build machine set up Monday, first screens running Tuesday. Momentum from day one.
Monica H.
App in a week
Validated my idea, designed the screens with AI, and had a working app in a week using the exact steps. Felt almost too smooth.
Chris D.
Finally clicked
I'd been stuck on 'how do people even build apps' for months. The 88 lessons in order finally made it click.
Gabriela V.
Time saved
The AI mockups meant Claude Code had a real blueprint. Cut my build time way down versus guessing at screens.
Sam O.
Why us

The best way to ship your first app to the App Store

How App Store Launch Club compares as a course and community for builders - versus random YouTube advice, hiring a developer, and figuring it out alone.

App Store Launch ClubYouTube tutorialsHiring a developerFiguring it out alone
Low cost to start
Learn at your own pace
Structured, step-by-step course
Active community of builders
Feedback on your build and submissionCase by case
69 copy-paste build prompts
Rejection-Fix Vault for Apple and Google
Ships to both stores from one codebaseExtra cost
Already building?

Go from one scattered launch to a repeatable app machine.

Go deeper - master the ASO keyword system, the RevenueCat paywall, the EAS pipeline, and the weekly operating rhythm that turns one launch into a machine.

  • The ASO keyword system that finds open search gaps
  • RevenueCat paywalls wired and tuned for real revenue
  • One EAS pipeline that ships every app to both stores
  • The weekly operating rhythm - build, submit, update, repeat
Learn from a Forbes 30 Under 30 + Y Combinator alum

Meet the person teaching you to launch an app

David Iya is a Forbes 30 Under 30 honoree and Y Combinator alumnus who built App Store Launch Club to teach the exact system for taking an app from idea to live in the Apple and Android stores in 60 days - with real checklists, build guides, and sales tactics, not theory.

Questions, answered

Questions, answered

Everything you need to know before joining App Store Launch Club.

How long until I have a real app?+

The honest answer: it depends on your idea's scope and the hours you put in - but the 7-day first-app sprint is designed to put a real, working app on your phone by the end of week one. It will not be on the stores yet, but it will be real and running. The full path targets both stores in 90 days or less. What the course does is remove the guesswork at every step with 69 copy-paste build prompts, so you spend your time building instead of decoding tutorials.

I have never built an app - can I still start?+

Yes - the club is built specifically for this. The course starts from zero: setting up the Claude Code and Expo build machine, validating your idea, and the 7-day sprint that puts a working app on your phone. You describe the app in plain English and Claude Code writes the native code, so you never write code from scratch. Many members ship their first app with no coding background at all.

I have tried building an app before and gave up - how is this different?+

The most common reasons people stall are getting lost in setup, hitting store rejections with no idea why, and building something nobody wanted. The course addresses all three: a sequenced set of build prompts so you always know the next move, the Rejection-Fix Vault for Apple and Google rejections, and a validation step before you build. If you tried before and got nowhere, it is almost always a process problem - which is fixable.

Do I need a Mac or a lot of money to start?+

No Mac needed - EAS Build and Submit run in the cloud, so you build and ship to both stores from any computer. The build tools are low-cost to start, and the main costs are the Apple Developer and Google Play developer fees, which the course flags up front so nothing surprises your budget. You validate your idea before spending on anything bigger.

What if I get stuck?+

Post in the community. The culture is direct and practical - you will get a real answer from people who are building and shipping apps, not generic advice. Getting stuck is a normal part of building, and the most valuable thing the club provides is cutting the time you spend stuck on problems others have already solved. The club is also your tester pool for Google's closed test.

Why only $9 a month?+

The decision to join should never be about the price. At $9 a month the question is always 'is this useful?' not 'can I afford to stay?' The price is intentionally low because the club should be the first place anyone goes when they decide to build and ship an app with Claude Code. Lock in $9 now - the price you join at is the price you keep, and it may go up for new members as the community grows. (Pricing is being finalized - confirm current tiers on the join page.)

Join today

Build & launch your first app in 60 days.

The #1 community for building and launching apps. Founding member pricing - lock in $9/month now.

$10k developer$9/month
Your first app live in 60 days or lessCancel anytime